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These jobs will see you hunting down bounties, assaulting towns, or seeking out long lost treasure. The best way to earn money, equipment, and blueprints is to take on contracts.
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And you'll harvest more resources and booty from them, using it to trade for money at pirate dens and other outposts, or use it in your crafting. You'll face AI enemies, such as other ships, but also wild animals, like hippos and sharks. Using your ship you will sail around an open world, scouting out lumber, precious metals, and all the other resources you could need to craft equipment. You have to scout out resources to build a tiny, practically defenceless sailing vessel, and from those humble beginnings you will raise yourself up to become a pirate lord. Now, Skull and Bones is a survival game first. That's all changed, or at least it's no longer the focus.
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The game was a small team PvP game where each player took on the role of ship, kitted it out with specialised guns and armor, and then the two teams would blast each other to splinters with their cannons and muskets. When Skull and Bones was first revealed it was more akin to Rainbow Six Siege than it appears now.
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